A Technical Artist will work closely with artists and programmers to help with the asset and pipeline optimizations. You will participate in the implementation of technical art features, develop tools and workflows, and will perform debugging on tools and processes.
RESPONSIBILITIES:
- Setting up and maintaining advanced production pipelines and workflows
- Develop and enhance tools for artists to improve and assist their work in production
- Work with Art Leads, Technical Directors, and QA to ensure that all assets conform to technical and artistic requirements
- Use the latest tools and methods to improve and facilitate the graphic workload
- Share best practices, conduct training sessions, and mentor the team to ensure proper use of tools and methods
- Integrate, validate, and optimize graphic data in the engine by using scripts if needed
- Ensure that graphic bugs are fixed according to priorities and provide advanced support to other artists
- Produce and maintain comprehensive documentation on tools, methods, training, processes, and engine limits for consultation and future reference
- Lead QA efforts to ensure that assets are 100% bug-free and shippable
- Act as the gatekeeper of Tech Art constraints, pushing for top visual quality and performance
- Optimization and profiling to ensure peak performance on all platforms, especially next-gen
QUALIFICATIONS:
- Extensive knowledge in game development, including Modeling & Texturing, Scripting/Tools Development, Lighting, Shaders (GLSL/HLSL), VFX Rendering & Post Processing, Rigging, and Animation. Strong understanding of the Graphic Rendering Pipeline for next-gen technologies
- Experience working with game engines (Unreal) is essential
- Proficiency in Source Control (Git, Perforce, Mercurial)
- Strong technical background in the art production process and workflows, with programming knowledge
- Knowledge of UI Development for Tools (WPF, WinForms, XAML, QT) is a plus
- Strong communication and interpersonal skills
- Expertise in 3D development software (3DS Max, Maya, Blender, Motion Builder)
- Eagerness to learn and implement new next-gen technologies for games
- Ability to work under pressure, quickly learn new skills, and foster strong relationships within the team
- Experience in cross-disciplinary collaboration between artists, programmers, and technical directors
- Strong organizational skills and ability to manage complex workflows
- Creative problem-solving and innovation
Location:
100% remote
Benefits:
21 days of holidays / year + local bank holidays.
Sick days.
Budget for training / courses.
Budget towards purchasing work equipment such as laptop.