Responsibilities
- Architect and implement complex in-game features for an existing game in development
- Ensure the performance of the game by:
â reducing memory usage
â efficient asset management
â improving load times
â improving rendering performance
- Assistance with implementation of art, animation, audio, and VFX
- Collaborate with the designer to iterate on existing features to further improve gameplay
- Write unity editor extensions as needed
- Contribute any visual improvement to the game, such as shaders, post-processing effects, etc.
- Study and research new trends that are emerging in new games and identify those that can be
used to improve our own games.
- Update unity asset store assets we use, and identify useful features for each update.
- Research new assets in the unity asset store that we can use to save time on development.
- Research and implement any required frameworks and perform any work related to
certification for specific platforms (Nintendo, Steam, etc.)
- Maintain a library of game agnostic code and features we can use for future projects.
Requirements
- 5+ years of game industry experience
- Ability to build and lead a small engineering team
- Credited on at least two commercial games from start to finish
- A wizard at using Unity, C#, and familiarity with common plugins
- A natural knack for building good game architecture
- Experience in multiple aspects of game programming such as tools, gameplay, AI, performance,
UI, and graphics
- Able to manage self and work totally unsupervised
- Game enthusiast stays up to date on trends
Plusses
- Experience with console certification
This Job offers
- Opportunity to work in a wholly-owned Philippine-based game studio that creates its own IP
- The ability to work with a small, creative, high-performance team
- Opportunity to work on a very unique type of console/PC game
- Work with highly experienced people who have shipped multiple games